
Chookity Pok!
While working as a VFX artist and compositor on Final Space (Seasons 2 & 3) at Shadow Machine, I used downtime to explore Spark AR, Instagram’s filter software. In Zbrush, I sculpted a high-poly version of the character Mooncake and optimized it for real-time use by re-topologizing, UV mapping, and baking high-resolution PBR textures all in Blender. I then added a simple rig with blend shapes to drive facial animations, creating an interactive and lightweight AR experience.

