
Look no hands!
For Meevil the Weevil, I developed a pipeline using photogrammetry to convert stop-motion miniatures into fully realized 3D assets. This process involved retopologizing, rigging, and applying high-resolution PBR textures to maintain the handcrafted look while ensuring animation-ready functionality. The result was a seamless blend of physical and digital techniques, preserving the charm of stop-motion in a flexible 3D pipeline.
